Standard Deck Tech – R/G Werewolves

Just when you thought Standard was stale… a full moon approaches. Can full moons approach? Is that how they… arrive? Like they’re ships or something. Yeah, I’m not sure. Either way, we’re taking a look at something pretty innovative today! While the Standard Leagues on Magic Online don’t seem to be offering much variety, thankfully there was an SCG IQ that was ripe for the picking!

Ross Kincaid managed a Top 8 finish with a deck that has some of the sweetest werewolves (and regular wolves; we’re not wolfist around here) around. Take a look.

R/G Werewolves by Ross Kincaid

You had me at Silverfur Partisan and Ulrich of the Krallenhorde. Both of these cards are super sweet. Did you know that Silverfur Partisan triggers from your own spells, not just the opponent’s, making our Blossoming Defense even better? Yeah, you probably did, but those who didn’t draft the set as much might not have! It’s good to see Lambholt Pacifist getting some love again too. She’s been on the bench since her Collected Company days, but I’m eager to see if she’s still in fighting shape.

I’ll be honest, I was pleasantly surprised. We faced off against four actual decks and did pretty well. I definitely think there are some changes I would make though.

So, right off the bat, this definitely feels like a deck that could benefit from something like Smuggler’s Copter. Not only does the flying give us some sorely lacking evasion, but we actually have no card selection at all, which is rough. Sometimes you draw things like Village Messenger in the late game and it does nothing. Speaking of which, I think Kessig Prowler is significantly better and likely good enough to be a four-of. Only being able to be blocked by one creature in the late game is pretty powerful in Standard, especially with all the pump effects.

One of the biggest problems I had with some other werewolf decks I’ve previously tried was that there wasn’t enough interaction. You would play some creatures and they would either kill them in response to our cute tricks, or their guys would simply be larger and we wouldn’t have anything to do about it. I think one of the main issues is that you begin to look for stronger cards, and then we’re just swapping out Arlinn Kord for Chandra, Torch of Defiance and Ulrich of the Krallenhorde for Verdurous Gearhulk. I mean look, they’re both 4/4’s but one gives the buff permanently, and to multiple creatures, and it has trample! That’s the most frustrating part of brewing, I would argue: that there are so many cards printed that straight outclass other cards, rather than having two cards that do very different things.

Every time I play a deck like this, I wonder how open the metagame could actually be if people weren’t content to stick with the same few decks or if card design was a little bit wider, as opposed to having two mythics that are so similar in that they fill the same space. All that aside… the deck was still pretty sweet. Nicely done, Ross.

Frank Lepore
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Frank Lepore

Frank Lepore has played Magic for over 20 years, in which time he has created popular columns like The Leporatory, The Lepore Report, and Modern Monday. In addition to a Grand Prix Top 8 and being a member of the 2014 Magic Community Cup, he recently added a Pro Tour Top 8 to his resume at his very first Pro Tour.
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Published:December 15, 2016


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